Star Realms SETS

Introducción
Forja tu propio reino estelar. ¡Construye tu armada por medio del comercio estelar, para luego emplear tus poderosas flotas y naves espaciales para proteger lo tuyo y apoderarte de lo que no lo es! Star Realms combina la diversión de los juegos de construcción de mazos con la interactividad de los juegos de combate con cartas coleccionables. A medida que juegas, usarás el comercio para sumar nuevas naves y bases a tu mazo. Una vez puestas en juego, esas naves y bases generan poderosos efectos, comercio adicional y fuerza de combate con la que atacar al contrario y sus bases.
A medida que vas construyendo tu flota jugando cartas de tu mano intentarás reducir a cero la puntuación de Autoridad de tu oponente. El primero que lo logre, ¡ganará la partida! Además, el juego incluye varias facciones que, según como combines las cartas, te permitirán activar habilidades únicas.
Y todo ello en un formato compacto, económico y muy versátil, que hace de Star Realms un juego ideal para llevarlo a cualquier parte. Con partidas de no más de 20 minutos de duración, este trepidante juego de batallas espaciales promete duelos de alto voltaje táctico. ¡Construye la flota más poderosa para dominar la galaxia!
Este recopilación de iconos de las expansiones está disponible en su versión original, pero me he hecho una copia en local para no perderlo.
Sets & Expansions
BASE SETS
Each of these base set puts 80 ships and bases into the trade deck
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CORE SET • V The one that started it all. The slowest paced base set. ───
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COLONY WARS • W Introduces new mechanic that allow players to acquire cards directly to hand. ───
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FRONTIERS • R Introduces the new double-ally mechanic, rewarding players for leaning into a specific faction. The fastest paced base set. ───
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SHIPS & BASES
Add new ships and bases to the trade deck
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Adds new ships and bases with a focus on abilities that care about bases. ───
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FIRST STRIKE (High Alert: First Strike) Adds powerful new ships and bases, feature mechanics like double-ally and markdown (acquire cost reduction based on playing faction cards). Also includes a couple tech cards. ───
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FLEETS (Crisis: Fleets and Fortresses) • F Adds a cycle of early-game ships and a cycle of late-game bases. ───
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FRONTIERS PROMOS • P Adds a cycle of 1 cost utility ships, a cycle of late-game ships with powerful ally-triggered scrap abilities, a cycle of ships that can stay in hand between turns if an ally base is in play, a cycle of bases with double-ally abilities, and a POWERFUL 9 cost mercenary ship. ───
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INVASION (High Alert: Invasion) Adds ships featuring double-ally abilities and new bases. ───
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PROMOS 1 (Promo Pack 1) • 1 Adds a cycle of bases with abilities that trigger “if a base was played this turn”, a mercenary ship, a few mid-game ships, and a couple of POWERFUL “bombs” that you either LOVE or HATE (The Ark and Megahauler, our delightful namesake). ───
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PROMOS 2 (Promo Pack 2) • 2 Adds full cycles of 2 cost ships and 5 cost ships, plus a mercenary base and ship for good measure. ───
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REQUISITION (High Alert: Requisition) Adds ships and bases that reduce in cost to acquire for each card you play of the same faction. ───
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MULTI-FACTION SHIPS & BASES
Add new ships and bases that identify with two factions, which really changes the way you strategize as you build your deck. Using these with sets that feature the double-ally mechanic can create some really potent combos.
For a balanced multi-faction experience, consider including all 3 of these expansions.
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ASSAULT (United: Assault) • A Multi-faction cards for: • Blob / Machine Cult • Blob / Star Empire • Machine Cult / Trade Federation • Star Empire / Trade Federation ───
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COMMAND (United: Command) • K Multi-faction cards for: • Blob / Machine Cult • Blob / Star Empire • Machine Cult / Trade Federation • Star Empire / Trade Federation ───
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STELLAR ALLIES • L Multi-faction cards for: • Blob / Trade Federation • Machine Cult / Star Empire ───
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HEROES
Add a new card type, Heroes, to your trade deck. When acquired, heroes go straight into play, where they stay until you choose to use their one-time ability.
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CRISIS HEROES (Crisis: Heroes) • H Adds inexpensive heroes (1 – 2 trade). ───
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UNITED HEROES (United: Heroes) • U Adds expensive heroes (3 – 5 trade), each with an extra ability that triggers when acquired. ───
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HIGH ALERT HEROES (High Alert: Heroes) Adds 2 unique multi-faction heroes for each multi-faction combo. ───
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EVENTS
Add a new card type, Events, to your trade deck. When an event enters the trade row, a game changing effect immediately triggers.
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EVENTS (Crisis: Events) • E ───
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FRONTIERS EVENTS • N ───
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TECH
Add a new card type, Tech, to your trade deck. When acquired, tech cards go straight into play, where they stay. Each tech card has an ability that you can pay to use, once per turn.
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TECH (High Alert: Tech) ───
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GAMBITS
Gambits give players a new way to influence their games. When including Gambits, each player receives 2 gambit cards at the start of the game to use when they see fit for a strategic boost.
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GAMBITS • G ───
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COSMIC GAMBITS • C ───
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MISSIONS
Missions give players an alternative win condition. Each player receives 3 at the start of the game. When a player fulfills a Mission objective, they score a reward. Completing all 3 automatically wins a player the game.
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MISSIONS (United: Missions) • M ───
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COMMAND DECKS
Command Decks give players a new way to play by giving players a Commander that come with their own unique starting deck, gambits, starting authority, and hand size. Additionally each Commander has a unique mega-ship that gets shuffled into the trade deck. If you’re playing with physical cards, you can also play one-vs-many multiplayer games using a commander as a raid boss.
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THE ALIGNMENT Play as Divine Admiral Le. Hone, favoring the Machine Cult and Star Empire factions. ───
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THE ALLIANCE Play as Fleet Director Nandi, favoring the Star Empire and Trade Federation factions. ───
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THE COALITION Play as High Director Valken, favoring the Machine Cult and Trade Federation factions. ───
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THE PACT Play as Overlord Newburg, favoring the Blob and Trade Federation factions. ───
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THE UNION Play as Hive Admiral McCready, favoring the Blob and Star Empire factions. ───
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THE UNITY Play as Biolord Walsh, favoring the Blob and Machine Cult factions. ───
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LOST FLEET Play as High Admiral Jochum, who works well with all factions. ───
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